At Peak Games, after developing 10+ iOS games natively, we have started to use Unity3D for the new games and develop 5 cross platform games so far. Unity3D has some very fundamental changes according to iOS platforms. And we have learnt a lot in this process. I want to share these experience.
I want to point out how to start working with Unity, best practices, tips and tricks to develop apps for iOS and Android devices. I am planning to cover these topics including demos/hands-on coding:
-Why we choose Unity3D
-Unit and Integration Testing
-Memory Management / Performance Optimization
-Integration with Native Libraries (StoreKit, CoreLocation…)
-Leverage Unity Editor
-General Tips & Tricks